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Fixed an issue where giving Abigail or Caroline the ??? Two optional farms are also available, Grandpa's Farm and Immersive Farm 2, a new version of the Immersive Farm 2 mod. Puppyfish gave invisible lumber from their fish pond. Once the required number of monsters have been slain (as indicated by the counter in the journal), talking to the villager who made the request will complete it. Stardew Valley Wiki Added 216 entries of dialogue for Community Day. Players can now gift and talk to Claire and Martin in the cinema. All that matters is that you have counts of 25 harvests and 25 shipped. Fixed compatibility for the Stardew Valley Aquarium mod. Hey there, I'm looking for a big wad o' bug guts. Radioactive Bass now have a chance of producing roe. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Only effective on a new save file or if players reset bush locations on the farm. Decreased serpent spawns at the Crimson Badlands by 10%. The most recent update of Custom NPC Fixes is required for Susan to function correctly. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. As of now, this map is broken. Added a new configuration to Grandpa's Farm called "Larger Bridge To Grandpas Shed". This allows the player spouse to join in on the fun and gives access to buildings/activities. A, There's an old mine shaft in the mountains north of town. Aurora Vineyard now displays vines in its overgrown state. 10-18-2020: Adjusted Sophia's 12 heart triggers. Fixed an issue where players got stuck during the ??? If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. Gathering counter works with Crab Pots and Garbage Cans. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. There are 2 Achievements associating with completing Help Wanted Quests. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. Changed the directory of the SVE tilesheets, allowing other modders to modify them. Removed a couple static trees from the Mountain map. Fixed an issue where ??? Fixed a glitch where fences had snow on them outside of winter. Added schedules and dialogues to many adventurer NPCs. Fixed an issue where trees could grow inside the minecart cave on IF2R. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. George no longer hangs out behind his trash can during summer (in front of house now). Fixed a water shader bug on at the stairs at ???. The Walleye is a fish that can be caught in the river (in Pelican Town or Cindersap Forest ), the mountain Lake, and the Cindersap Forest pond during Fall when it is raining. Fixed an issue where the game froze when players warped to Joja ???. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. From new NPCs, locations, events, and maps to questlines, music, crops, and more, there is a lot to explore. Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. Fixed an issue where the CJB warps to Andy's and Susan's properties had incorrect coordinates. There's a lot of trash in the water. She will now visit her garden and the community garden. Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this). 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Fixed an issue where some interior windows didn't illuminate when it was sunny. Must be at 8 hearts. Slightly increased critical hit rate. I created a Patreon! An expansion created by Lemurkat with the help of many other people from the SDV modding community. Added five maps called "Enchanted Grove", "Castle Village Outpost", "Galdoran Void", ?? Increased monster seed drop rates at the Highlands. Fixed an issue where Gunther wasn't spawning correctly behind his counter. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. The entrance was confusing to some players. Removed two dozen trees from the western forest. The HMTGF statue can now be found in Pelican Town. Buffed rare fish spawns at shearwater bridge. Players no longer need to be in year 2 to trigger Morris' 8 heart event. Temporarily disabled dynamic NPC crop growth in Pelican Town to fix the above bug. Fixed an issue where Susan's special order raise honey sell price instead of mead. Decreased the amount of void essence dropped from defeated corrupted monsters. Added a configuration to IF2R called 'Farm-LightDebris'. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Stardew Valley is an open-ended country-life RPG! Added a new soundtrack: "Camilla's Tower". Huge thanks to the Nexus Mods admins! Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions. Removed a cherry blossom tree and grave stones from ???. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. All SVE events have been rewritten (over 70!!!). Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. This board has larger orders that would not be normally found on the Help Wanted board. Alex is a villager who lives in the house southeast of Pierre's General Store. Allows more compatibility for other mods. 09-25-2020: Fixed an issue where Grandpa's Shed configuration didn't work. This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. Stardew Valley Expanded Wiki is a FANDOM Games Community. !!! Fixed an issue where Grandpa's fixed Shed on IF2R was patched on Grandpa's Farm if players had both farm map mods in their mods directory. You found a strange looking key in the bottom of the mines. Added a new festival called "Joja Day". Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Added back the content folder with the town.xnb. Balanced artifact spawn rates on custom maps. Added a "Smaller Desert Map" configuration (default = "false"). 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. (Framework Mod) Prevents certain NPC actions. Fixed an issue where Morris introduced himself to the player in his office even if players had spoken to him before. Hot fixed an issue where Lance's 10 heart event froze the game. Hot fixed several Grandpa's Farm and IF2R greenhouse bugs introduced in SVE 1.13.3. Added several map patches after players meet certain conditions. The community center, once the towns most vibrant hub of activity, now lies in shambles. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. -Stardew Valley Expanded- Date uploaded 16 Dec 2022, 10:28PM File size 359.7MB Unique DLs 267.6k Total DLs 379.1k Version 1.14.18 PC Install Guide Mobile is currently incompatible until SMAPI and frameworks are updated for Stardew Valley 1.5 Mod manager download Manual download Preview file contents Grandpa's Farm Date uploaded 24 Sep 2022, 9:12PM Swapped Olivia's 6 heart and 8 heart events. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. SVE objects are added as completion requirements. Added a configuration to IF2R called 'Minecart System'. Fixed a bug where the Adventurer's Guild had black boxes. Added a shortcut on IF2R leading to the secret woods. Stardew Valley is now self-published by ConcernedApe on all platforms (PC, Xbox One, PlayStation 4, PS Vita as of 14 December 2018; Switch as of 01 October 2019; iOS as of 24 October 2021 . Players can also now alternatively trigger this event in year 2 after clearing the mines even with no friendship. (Framework Mod) This mod allows custom forage, debris, and monsters to function. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. Replaced the wizard cosplayer in Sophia's 14 heart event. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Added the Custom NPC Fixes framework to SVE (no longer a required download). Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Fixed the compatibility patch for the More New Fish mod. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Fixed an issue where players couldn't complete Evelyn's and Pam's billboard quests. Reduced the idle/awkward pauses. Fixed an issue where Alesia was both at the Galdoran Outpost and the Adventurer Guild on the 23rd. He commutes to the valley a couple days a week to work. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Added roof windows to Grandpa's Shed upon restoration. Added a new 1920x1080 HD wallpaper titled 'The Raven's Descent', found in the wallpaper downloads. Fixed an issue where farmhands would crash due to waterfall effect code. There's nothin' like tropical fishing To keep the art alive, I'm offering a reward for whoever can bring in a good island haul. Redesigned the maple and oak tree area below Andy's house. Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. Disabled Marlon's 1 heart event. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Hardwood fence replacement configuration is now defaulted to "false" instead of "true". How low does it go? Fixed an issue where players could dance with Apples at the fower festival. Fixed a bug where Lewis would walk through Willy at the SDV fair. Please consider supporting me on Patreaon! Players must now be level 8 fishing to encounter the ??? It is not necessary to have the requested items in inventory to complete a gathering quest. Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Players obtained Sophia's trade secrets benefit upon marrying her. Added a backend vanilla woods map under the namespace "Custom_WoodsCompat", making it easier for other modders to add compatibility with character events taking place in the woods. Fixed a warp point that was missing on the beach map going to Pelican Town. The "town.xnb" file no longer needs to be replaced. Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key. Buildings cost more gold and require more resources to construct. opened. Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. Removed the random probability trigger on Marlon's event. Fixed many glitched tiles on several maps. Reduced ore spawns in the Highlands Cavern by about 15%. Rebalanced prices and many items now have functional stock limits. Edited dialogue patterns and the wording of many events for SDV vanilla characters. Added six new events (five for Andy and one secret event)! So far, there's no sign of the bottom. Welcome to the Stardew Valley Expanded Wiki! Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Added hilltop access above the IF2R cave. Fixed a bug where farmhands couldn't access the Shrine of Illusions. They were preventing adequate vision when traversing the path. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view). Talking to Lucikiel once will trigger his introduction event in town. Replaced all SVE map images on the descriptions page - they now show vanilla colors. This allows universal custom farm compatibility with SVE. Marlon has received a new event, taking place at the railroad when raining. Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop', 'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja', 'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ?? Made the Grandpa's Farm woods shortcut slightly more natural looking. Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). Fixed an issue where trees adjacent to the GF spouse area flickered. (I'm still working on SVE 1.4!!! He will visit the community garden and community keg area early in the morning during spring, summer, and fall. Fixed many various typos in location messages and dialogue. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Rainbow Shell - Stardew Valley Wiki JojaMart no longer sells seeds out of season. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. Pages can and will contain spoilers, read at your own risk! Dulse Seaweed can now be caught in every season. Removed iridium sprinklers from Sophia's ledger. 09-23-2020: Swapped Olivia's 6 and 8 heart events. Not Necessary, but the mod is meaningless without it. Removed a couple bushes from IF2R due to requests for quality of life. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. Expanded Storage at Stardew Valley Nexus - Mods and community All games Stardew Valley Mods Items Expanded Storage Expanded Storage Endorsements 3,204 Unique DLs 77,206 Total DLs 223,120 Total views 450,956 Version 2.0.3 Download: Manual 2 items Last updated 22 September 2022 6:30AM Original upload 31 December 2020 10:48PM Created by furyx639 's warp didn't appear for farmhands. 4. Fixed an issue where Morris had no 4 heart event end dialogue. Fixed an issue where the player clipped into Penny during the main Luau event. Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. Increased corrupt spirit health (1250 > 1500) and damage (70 > 80). It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Deep Cave spawns a modest amount of geodes and minerals. Added one new map: "Deep Cave". When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. Dusty will now bark at the player when petting him (Dusty deserves all the pets). Fixed a clipping issue with Kent's schedule in Pelican Town. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Increased Void Delight cooking ingredients: 20 void essence > 50 void essence, Increased Glazed Butterfish recipe cooking ingredients: 1 wheat flour > 2 wheat flour, 1 oil > 2 oil, 0 sugar > 1 sugar, Increased Glazed Butterfish recipe unlock criteria: 5 hearts of friendship with Gus > 10 hearts. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Added beach shortcuts located at the Pelican Town community garden once players have completed the community shortcuts project from Robin. Gofer (Complete 10 'Help Wanted' requests), A Big Help (Complete 40 'Help Wanted' requests), If done long before this quest, building a, Other items which are loved by at least 3 villagers and are also relatively easy to stockpile are. 09-16-2020: Added a rare cameo for 'Joja Farm'. Linus stardew valley expanded - Yjsk.treviso-aug.it This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. Fixed an issue on IF2R where players couldn't ride their horses back from the west of the bus stop. Puppyfish and Butterfish can now only be caught at shearwater bridge. Fixed an issue where Vincent loitered around in Joja Mart during Joja Day and didn't return home with his family. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. Only "true" on the start of a new save using IF2R. Fixed several glitched tiles on the Forest West map. Puppyfish and butterfish can now be encountered at any fishing level (level 8 fishing is no longer required). Removes the large pink tree and water trough below the fenced animal area. Removed the harder community center bundle configuration until further notice. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Decreased ore spawns in the Highlands Cavern. Fixed several typos and miscellaneous map tiling errors. Ingredients | Stardew Valley Expanded Egg Hunt Map This includes the old [CP], [TMX], [FTM], and [SVE] folders. Vanilla, Eemie, and Starblue Valley colors are supported! Increased Sophia's special order money reward (12000g > 35000g). Please drop them off at the museum counter! Fixed miscellaneous typos and map glitches. Added a couple end game weapons, purchased from adventurer vendors. Players are no longer placed in the crossroad when entering from the south. Added a portrait for the travelling cart merchant. "RemoveFences" is now the old sandbox layout if players want to revert back to it. Any adult. SMAPI no longer spams the log stating update keys are missing from SVE. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. Juice must be collected from Keg while quest is active. Best Stardew Valley Expanded spouse? : r/StardewValleyExpanded - Reddit Players playing multiple save files had IF2R configurations take effect on their other farms. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. on rainy days. I'm not really sure why players would want radioactive roe but here we are I guess. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Players will now receive strawberry seeds from Andy if they skip his intro cutscene. Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present. Updated the summit warp coordinates for CJB Cheats Menu. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. Fixed an issue where mahogany trees could grow freely at ??? 09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest West canopy trees. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. Takes place in the forest, sunny weather, not the winter season. Removed mentions of property taxes from all SVE events. It'll now trigger when players have donated 60 artifacts and are in Pelican Town. Clint, Lewis, Demetrius, or the Wizard will ask the player to slay a random number of a specific monster. For unknown reasons, the local population of [Fish] has grown to an unsustainable level. Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. Adjusted the artifact spawn rates at Blue Moon Vineyard. Green serpents have been recolored to orange/yellow and corrupted serpents now use Apophis' old design. !!!WARNING!!! Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Adjusted Marlon's sewer key part 1 event conditions. Fixed an issue where some adventurer guild guests weren't properly placed behind Marlon's shop counter. Edited all locational messages to be more neutral and direct. Must be toggled to true before save file creation to take effect. Fixed an issue where Marlon displayed incorrect frames during his special order event. Fulfilling a quest for an ex-spouse does not grant any. Added shadows under the adventurer guild dock. SVE can be downloaded from ModDrop and Nexus Mods. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Adjusted more crafting recipes for the balanced crafting configuration. This fixes many aspects of SVE, and is better for the long run. Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair. Got rid of the static trees around the paths in Cindersap Forest and altered them to be cuttable/interactable due to many requests. Apple's 10 heart part 1 event can now be triggered regardless of weather. Can anyone help? Fixed a bug where players couldnt catch the founder fish. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. Added a new configuration called "Alternative Craftables" (Default = false). When giving Amethyst, it may count towards the Clint's Attempt story quest instead. Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console. New world area. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. Some locations have rare fish. A rose that reminds you of the valley. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. Redesigned the south west portion of Grandpa's Farm. This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring. Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Added an Ice Festival portrait for the traveling cart merchant. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Nerfed Radioactive Bass fish pond produce. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. Removed blue moon wine from Gus' shop to avoid an exploit. Added movie theater dialogue for Morgan and ???. Added a new cooking recipe sold by Krobus. Changed all references of Grampleton to match canon. Added dependencies to the SVE and IF2R manifests. -Marlon's speech bubble, upon entering the adventurer guild, was off-center. She's still my favorite spouse so far, but she does get a bit aggravating after awhile. Once the player has accepted a Help Wanted quest they will have 2 days to complete it, the current day and the next. Explore their home to find out! Designed a new graphic and added a section for the new SVE fish, detailing all information. Stardew Valley Expanded Wiki | Fandom Can be used with Remove Fences. Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge. Event dialogue has improved. Tone of player responses are more netural. Added many additions to the Joja Mart shop. Fixed an issue where Sophia's 14 heart event had a script error. 10-20-2020: Fixed an issue where Abigail clipped into Alex when she visited Dusty (rare schedule). Fixed an issue where Lewis tried walking to the summit before it was unlocked. Fixed an issue where Andy still visited Aurora Vineyard if players refurbished it, trampling their crops and decorations. Changed the configuration name Harder Crafting to Balanced Crafting and further adjusted crafting recipes. Overhauled the mountain minecart configuration. Fixed an issue where players couldn't trigger the Joja ??? Changed Summit Reborn's file name so it overwrites during a drag and drop into the mod directory. Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches. Moved a bench near the community center in the Joja takeover of Pelican Town one tile to the left to help avoid collision issues on the day map patches occurred. Added new cover art titled "Ginger Island Resort". Wizard's Tower will now properly display the update interior. Increased the rarity of four leaf clovers in the western cindersap forest. Extended a secret area on Grandpa's Farm. Touched up the world map to reflect all changes made. (Framework Mod) SMAPI is required for any of this to work. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. New events for him will be added in the future. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). Intervention events weren't correctly patched. Stardew Valley is an open-ended country-life RPG! 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Updated Andy's, Sophia's, and Susan's farming frame data. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Fixed an issue where Sophia and Victor overlapped each other at Blue Moon Vineyard. Fixed various typos (mostly in Victor's events). typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. 10-20-2020: Fixed a misspelled false dependency in the IF2R manifest. Fixed an issue where spouses spawned in the void in the player's farmhouse instead of their spouse room. Removed some static flowers from the bus stop map due to requests.