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Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon. These tasks can be completed either before or after Into the Mist, and which method you do is up to you. Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is because of Dark Waters monsters being added to the pool of available enemies. Each armour material requires a certain Defence level to be equipped. Into the Mist is one of the most difficult challenges in the game. When equipped with Bob's Rake: +25% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting. The player will be given a quota of a random enemy available in that difficulty level. En del geografisk data p denna hemsida tillhandahlls av, Espaol - Latinoamrica (Spanska - Latinamerika), Portugus - Brasil (Portugisiska - Brasilien). A simplistic order for completing Combat: At this point in the players journey it can be safely assumed that they have unlocked the vast majority of bonuses from Astrology, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from Ashtar and some from Rosaniya that should be picked up as soon as possible. Prayer Points come from the following sources: As for which Prayers to use, preferably Battleheart and the best combat style prayer available, Piety, Rigour, or Augury. +400 Maximum Water Spell Dmg. The slight loss of strength bonus with sword vs scimitar is worth the accuracy bonus most of the time. In the base game, Master Tier Slayer consists of 3 Slayer areas based on the following unlock conditions: The contains new Master Slayer areas, but these are all locked behind completion of the Impending Darkness Event. Cannot be doubled, +100% Chance to gain +1 additional resource in Herblore. If you have 100% Hitpoints, +20% Damage to All Monsters. Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn). Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack (once per turn). Beyond just stats, many pieces of equipment have passive effects that increase stats that don't directly make the player better in combat. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. 01628 533 550 . You're right: 2H for me is 9% better for training defense. While the main article has more information, it is recommended to complete the slayer areas in the following order: Because Bane uses the modifiers from the Slayer Area you fight him in, you should always fight him in the Perilous Peaks. Avoidable. You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. The pet can be unlocked by doing any action that provides Magic XP, including Alt. It is still the same skill as Magic - all XP is shared. A great all-rounder with the primary bonus of additional Damage Reduction. Then add Accuracy, defense, whatever is needed. Inherits all Superior Skillcape perks. damage determines your maximum potential damage on a successful hit. +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece. +20% chance to receive Stardust when burning Magic Logs in Firemaking, Passive: +6 Hidden Ranged Level and +5% Ammo Preservation, Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon, Passive: +10% GP From Monsters and +50 GP From Monsters, Passive: +1% Damage Reduction when fighting Ranged enemies with Melee, Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration, Passive: +1% Damage Reduction when fighting Magic enemies with Ranged, Passive: +1% Damage Reduction when fighting Melee enemies with Magic, Passive: 25% chance for Ranged attacks to deal 150% dmg, Passive: +5% Damage Reduction and +10% Attack Interval. These are included on all pieces of armor, and are heavily connected to the Combat Triangle. There are two Magic attack styles: Magic and Defensive. +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Some notes on how to use the information given: For the first section, the player will likely not have any cape, amulet, rings, Prayer, Potions, Astrology bonuses, or Agility obstacles. Something else drops instead of Gold Topaz Ring, 1% chance to receive +69 Coal when completing a dungeon, -3% Chance to Preserve Resources in Skills, +20% chance to apply Poison when hitting with an attack, +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn), +20% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit, +15% chance to stun when hitting with a Melee attack (once per turn), +2% chance to receive an Ash drop while Woodcutting, +1 Flat Melee Strength Bonus per 0.1s Attack Interval. Melee weapons and armor can be made using the Smithing skill or received as drops from various Monsters or Dungeons. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. Volcanic Cave (and Dragons Den to a lesser extent) is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. It should be noted that while UW is listed first, completing the Impending Darkness Event will strictly make this grind faster! +100% chance to successfully Cook an item. you drop fragments for from griffins / pegasus. Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting! 1. testing. This obstacle can safely be the default. Edit: 2 years later I get a wholesome award for this, thanks. Hidden Levels in any of these stats force these equations to use the player's base skill level (the one shown on the sidebar, equal to the amount of XP earned) AND the player's hidden levels, making the player more powerful than their stats would otherwise indicate. +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. you drop fragments for from griffins / pegasus. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase Prayer Points and Food at a profit. This means that a given melee weapon will be most accurate when used in certain styles. This is doubled if a 2-Handed Weapon is currently equipped, +1 Flat Ranged Accuracy Bonus per 0.1s Attack Interval. kerberos ports. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! There is a very high chance this includes you. Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. I would assume so, but couldn't' see anything relating to it. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the Volcanic Cave. Alla varumrken tillhr respektive gare i USA och andra lnder. Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. you drop fragments for from griffins / pegasus. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. To mitigate this, you need a cumulative 100% Flat Slayer Area Effect Negation. Grants access to Slicing Maelstrom Archaic Spell. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding. Enemies have -5% Damage Reduction. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. Use scimitar for strength training and sword for att/def. It is impossible to use only one style throughout the game if you wish to complete all content. It will cover the God Dungeons and conclude with guidance for late game content. Cannot be doubled, +25% chance to gain 1 cooked version of a fish when Fishing, Passive: Bones are automatically buried for 200% of their Prayer Point value. Cannot be doubled, +100% chance to receive Ash per burn in Firemaking, +100% chance to receive Charcoal per burn in Firemaking. This is where the Combat Triangle becomes extra important, and ignoring it entirely can be deadly or progress hampering. This means that a monster respawning can be considered a guaranteed miss (or two). +20% Summoning Maximum Hit. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Alt. Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This can be found on multiple items and buffs, including: Ranged armor and weapons focus on 2 stats: Additionally, Ranged gear also benefits from Ammo Preservation. // Requires Level 99 in all Skills except Township to equip. This is doubled if a 2-Handed Weapon is currently equipped, +4% Damage Reduction when fighting a Magic Enemy, +8% Damage Reduction when using a Magic 2-Handed Weapon, +4% Damage Reduction when fighting a Melee Enemy, +0.25% Max Hit for each 1% of Damage Reduction the Enemy has, +1% Max Hit for each 1% of Damage Reduction. +10% chance to successfully Cook an item when worn, until depleted. You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds. //]]> Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. Just did the math. Running from Combat will not make you leave the event, but will reset any progress made on. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Damage is doubled if the enemy is poisoned. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. One item is consumed per Thieving action. Avoidable. These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. This guide will break the game into multiple sections and try to give advice for each. When equipped with Relentless Fury Ring: +15% chance to increase the length of stuns inflicted by 1 turn and +5% chance to ignore Stuns and Freezes. Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ( Attack and Strength respectively) instead of them being combined into a single skill. Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. Best weapon for Att/Str/Def training? :: Melvor Idle Allmnna diskussioner Tier 4 Auroras may only be cast while the Book of the Ancients is equipped. One item is consumed per Melee attack. All gear has certain stats that link it to one of the three combat styles: Melee, Ranged, or Magic. https://wiki.melvoridle.com/index.php?title=Magic&oldid=60341. They shouldn't have any affect, The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care), All numbers below are based on the Stab attack style with a Rune Scimitar, Damage Per Hit = Raw Max Hit * Raw Accuracy236 * 75% = 177 Damage Per Hit, Hits Per Minute = 60 / Attack Speed60 / 2.4 = 25 Hits Per Minute, Damage Per Minute = Hits Per Minute * Damage Per Hit25 * 177 = 4425 Damage Per Minute, Damage Per Minute % Worse than BIS = (MAX(Damage Per Minute) / Damage Per Minute) - 1(4695 / 4425) - 1 = 6.09% (comparing this value to the Sword, which had the highest DPM), I have the weapons ranked best to worst for their respective attack styles. Is the best way to train defense by equipping your highest level shield and doing defense and battling things. The best two alternatives are: Slayer is crucial to continuing to upgrade your equipment at this point; if it has been neglected, now is nearly the last time to catch up without falling behind. The reward is one of the best upgrades in the game, the Passive Slot. Megjegyzs: Ez CSAK spam, hirdets s problms (zaklats, veszekeds vagy illetlensg) bejegyzsek bejelentsre hasznland. Magic, +3% of Maximum Hit as Minimum Hit, Passive: +10% Global GP (except Item Sales), Passive: +3% Global Skill XP and -15% Global GP (except Item Sales), +0.01% chance to receive Thieving Area Unique Item, -5% Cooking Interval, +3% Cooking Mastery XP, and +10% chance to receive an additional Perfect Item from Cooking (Cannot be doubled). Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options. If your Accuracy Rating is higher than 20K then this attack can't miss. On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. +20% Summoning Maximum Hit. Avoidable. Reflect dmg cannot kill an enemy nor provide XP). Using Slayer Tasks as often as possible can be a great way to level multiple skills at once. Negative modifiers, each phase of the event will require the player to choose a modifier that applies to all enemies. Yellow Party Hat: 1 1 1 1 1 1 1 1% 1 1 1 1% +1 Bragging Rights . Q: How many times do I need to complete this Event? With Auto Eat, the type of food does not matter as long as one does not run out of it. One item is consumed per player attack. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab. Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. On use, gives Regen that heals 30% of your current hitpoints over 5s. It will no longer be trivial to use Auto Slayer for Master tier Tasks, as the new enemies are fairly strong, and are more lethal to the average player than the Greater Dragons available in the Perilous Peaks version of Master Tasks. +5% Melee Accuracy Rating and +5% Melee Maximum Hit. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively. Melee has Stab, Slash, and Block Bonuses, while Ranged and Magic have their own attack bonuses. Runecrafting armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat. This value is tripled if fighting a Magic Enemy, Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. Using the Combat Simulator to measure your Drops per hour with no deaths is highly recommended. Passive: +10% chance to ignore Stuns and Freezes. Alla rttigheter frbehllna. Arrows are cheap and easy to mass produce. It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible. This value is tripled if fighting a Melee Enemy, Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, +4% Damage Reduction when fighting a Dungeon Boss. Melee receives Combat Triangle bonuses when used against Ranged and penalties when used against Magic. Completing 40 Master tasks can take anywhere from 20-80+ hours (with a probable average of about 40hours), depending on your setup, luck with task length, or efficiency/luck in re-rolling for short tasks on the fastest to kill monster. That's 5,000 kills on average with 0% chance to double items. You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon. One item is consumed per player attack. This is doubled if a 2-Handed Weapon is currently equipped, +4% Damage Reduction when fighting a Ranged Enemy, +1 Flat Ranged Strength Bonus per 0.1s Attack Interval. Avoidable. Contents 1 Mechanics 1.1 Attack Styles 1.2 Rune Preservation 1.3 Rune Cost Reduction 2 Alternative Magic 3 Equipment 3.1 Staves 3.2 Wands 3.3 Robes 4 Spells 4.1 Standard Magic 4.2 Curses [CDATA[ Q: What Skills can I train while the Event is Paused? When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. It performs 3 avoidable attacks that deal 100% of your max hit. You conjure a maelstrom that slices through the enemy's armor. Collect a random standard Gem for each mining action when equipped. Sword, scimitar and two handed. It simulates combat at high speeds using the games own code, so it's quite accurate. The Water God Dungeon drops Magic armor and equipment, and is usually completed with Ranged equipment from the Air God Dungeon. This can be found on multiple items and buffs, including: Each normal attack made by the player or an enemy will deal a random amount of damage between its minimum value and its maximum value, for all monsters, and for players without any bonuses, the Minimum Hit is 1. Many of the important items for this stage of the game are found from monsters in Slayer Areas, so it is helpful to have decently high level Slayer before going too far. Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Protection Defense increases your melee rating, ranged and magic evasion, which reduces the likelihood of melee hitting you, ranged and magical attacks. +10% Rune Preservation. The earliest for most players is the Auto Eat upgrade, purchased in the shop for 1,000k, followed by the Amulet of Looting, found in the Spider Forest, which will make combat a fully automated activity. These 3 monsters drop fragments for the T90 (tier, or level requirement) weapons, high level and powerful weapons that are extremely helpful in completing the following Slayer Area, as well as the Impending Darkness Event. Advanced wands can be crafted beginning at Runecrafting level 108, and reduce the amount of Despair, Archaic, or Calamity runes needed to cast a spell by 5, depending on the wand type. Max. The major goal of this section is to find and equip Ancient Armor. If your Accuracy Rating is higher than 20k then this attack can't miss. On a hit, has a 20% chance to apply stun for 1 turn. +5% Melee Max Hit. The Air God Dungeon drops Ranged armor and equipment, and is usually completed with Melee equipment [CDATA[ The sections this guide will look into, and roughly how long they will take are as follows: The guide will start with an overview on how combat works, the stats, and what items affect them. This affects both Magic Accuracy Rating and Magic Evasion Rating. Grants access to Midnight Valley. For example, while a Staff of Air is equipped any spells cast will have their Air Rune cost reduced by up to 3 runes. Valve Corporation. Cannot be doubled. Due to the difficulty of enemies in Dark Waters, using Auto Slayer to complete Master tasks is no longer feasible following the completion of Into the Mist. The Meteorite Staff can also be crafted at Runecrafting level 115, which allows the casting of Meteor Shower when equipped. It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks. Alternative Magic (Alt. sszes Tmk . -1 Prayer Point Cost for Prayers and +5% Chance To Preserve Prayer Points. Prepare to spend multiple days hunting for an item you'll never actually use! In summary, levels in Attack, Strength, Ranged, Magic and Defence increase your stats based on different equations, but only up to the level cap (99 for the base game, and 120 with ). This timer can be reduced with the following effects: Magic armor and weapons focus on 2 stats: Additionally, Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. Make sure to click on the defense attack style instead of atk or str, and battle whatever lets you do the most damage in the least amount of time. Grants access to Afflicted City. Attack 5 times for 170 damage each (Can miss). The author of this thread has indicated that this post answers the original topic. Reduces the Fire Rune cost of Magic Spells by 7 when equipped as a Weapon. Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. The Dragonfire Shield and the Scaled Shield are two important items that should not be skipped. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. I started magic way late, but it's really strong. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area and will soon be able to unlock Unhallowed Wasteland. More well rounded, and can help making damage reduction breakpoints. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. It can make the difference in literal days of grinding. Since I can only test what I have available, I cannot guarantee this will be the same across all weapon tiers, armor tiers, combat levels, or enemies. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page. Avoidable. Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. For example, there is no benefit to using a Fire Battlestaff with Fire Wave if you are casting the spell with Smoke Runes, but there would be a benefit of using a Air Battlestaff with Fire Wave if you were also casting Surge II. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. The main Combat page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. Auroras provide the player with buffs, enhancing their abilities in combat. Melvor Idle: Guide for beginners | RusgameAH This guide is written for characters playing the Standard game mode. +75 Thieving Stealth when worn, until depleted. Combat Guide - Melvor Idle All items dropped in these two areas come as fragments of the final pieces, needing hundreds of individual items to make one final version, therefore it is recommended to attempt to sneak in as much item doubling into your gear as possible. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. But swords are best for defense and attack, scimitar for strength. +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Slayer is a skill that mostly revolves around fighting monsters in special areas called Slayer Areas, these areas function similarly to normal Combat Areas such as the Farmlands; however, each Slayer Area also has a negative passive modifier that applies to all combat that takes place there. Can I Idle is a site built by Silber. This article is about the Magic skill. A list of equipment and spells with special attacks can be viewed on the Special Attacks page. This page was last edited on 14 November 2022, at 02:37. Additionally, both staves reduce the Nature Rune cost of spells by 1. +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece. A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20. Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. The Cloudburst Staff, Lightning Coil 2H Staff, and Ethereal Staff are the only staves that cannot be crafted. - This dungeon has a guide at Dragons Den/Guide, Ancient Plate Armor comes from the Volcanic Cave. The final fight with Bane is a special version, Bane, Instrument of Fear with an extra ability. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source: See Magic/Training for an alternative way to level magic with non-combat Spells. This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be. It hits insanely hard, and can't miss with some spells. In addition to having different bonuses, each attack style provides XP to a different skill: The Stab attack style also provides +6 hidden Attack level. The final dungeon of the base game of Melvor Idle also has a bunch of unique mechanics: Similar to Ahrenia, Bane requires you to fight him with the same combat style he is using. Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of Melee enemies. Doing these on task will increase your damage dealt to them from various buffs, namely Slayer Skillcape. This guide will break the game into multiple sections and try to give advice for each. This value is tripled if fighting a Ranged Enemy, Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, +5% Ranged Max Hit. Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of Equipment (predominantly Staves and Wands). It cannot be idled. This page was last edited on 23 January 2023, at 03:02. Hi guys, which weapon is best for training these 3 stats? Once each area is completed, the event pauses until the player selects the next area. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. Passive: Grants access to Shrouded Badlands. xp is related to the amount of damage you do, not the level of the monster. Melee - Melvor Idle Eating either Potatoes or Whale (Perfect) will both keep the player alive as long as they have enough of either. .eReN. While the Target is both Poisoned and Bleeding, +40% of Maximum Hit added to Minimum Hit and -40% Attack Interval. On a hit, has a 30% chance to apply stun for 1 turn. The tables in each section in this entire guide will generally provide bare minimum recommendations. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice.