How did your sessions in Death House go? For inspiration, consider Gustav Dursts reasoning for the affair in a letter from Strahd that can be found in the Secret Room. When the party goes to escape, the house itself will be attacking them. The most vital regions are bolded. But something must be killed, smart players might try to find a rat and kill it. Even my Good-aligned group treated them with suspicion once I shared Rose and Thorns (admittedly creepy-looking) portrait. If your players find out that the kids are illusions then they wont be trying to help and will believe it is a trap (I mean its obviously a trap but still). The true horror of this location comes from a specific event that can take place if the players are not careful. They may come to Barovia expecting to be heroes, but the things that they will do and sacrifice for the sake of their own survival throughout the adventure will haunt them for the rest of their lives. Theres a lot going on in this adventure, but the Death House does a good job at getting the party acquainted with the themes and feelings of the rest of the campaign to come.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-mobile-leaderboard-1','ezslot_25',146,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-mobile-leaderboard-1-0'); I cant say that its perfect for every group. This is all really helpful and wish I'd seen this before I'd run DH. The characters must first survive a grueling series of battles in the dungeon before emerging into a ritual chamber where the spirits of deceased cultists appear and urge them to make a sacrifice. While frightening at first, it quickly loses its charm. (If youre feeling generous, or really want your players to see the entirety of the house in a quick Halloween night of gaming, you could even run it at 3rd level.). But be warned: few who enter are fated to leave. Here, the children seize full control over their hosts bodies. Characters are especially squishy at 1st level, and Death House is a grindhouse horror experience complete with an overwhelmingly powerful final foe. Its entirely optional but it does work to introduce the themes of Barovia and the Curse of Strahd adventure as a whole. 2023 Wizards. Thank you! Consider also reducing the number of ghouls and/or shadows in the Dungeon Level. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. What this means is that anyone can use them, share them or modify them. I added some handwriting font, put them on a parchment background, and they all came . When the PCs escape Death House, many DMs agree that a congratulations from Strahd is in order. If you have fewer players, its easy enough to remove some of the enemies or lower how much HP each enemy has. Your players will not leave this location quite the same as when they arrived. So what purpose is there behind being a good person then? After exiting the house, the mists of Ravenloft recede and will let them explore the Village of Barovia. You can really play on this unease to build up tension within the party, building it up until they are constantly on edge. This is a list of important bits of information, important locations and specific advice to run the different locations in the Death House. Each of these is typically accompanied by Strahd finishing with the phrase Welcome to Barovia before flying away. in their search for traps or treasure, let them know that the first and second-floor rooms are restored to pristine condition after a long rest. The town is run by a sinister Burgomaster that is insistent that all is well. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. For instance, the shrine devoted to Strahd oozes atmosphere, and if you have gnomes or other Small characters in your party, utilizing the dumbwaiter is a fun way of having them scout ahead. 20. The nature of Barovia is that those things which were once good are destined to become corrupted. Looking over the dolls by the handful, each one showed an expression of pain and fear. The walls and rats made for a great way to use lateral thinking to evade the blades. The main Curse of Strahd module encompasses levels 3-10. Suggestions to alleviate the deadliness. Ritual Chambers.- Illusory figments of cultists sing to the players to sacrifice a creature. How to Play Ravenloft in a Single Night. When they'll get a good idea of how Barovia works. Consider liking our Facebook page. All this can be achieved in 6-10 hours of playing. Create an account to follow your favorite communities and start taking part in conversations. Youll find little elements that serve to foreshadow events to come. In my game, I gave Rose the personality of a sassy older sister who was fiercely protective of her younger brother. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. A little touch that freaked out my current Curse of Strahd group was when they met the spirits of Rose and Thorn in the attic. But, this is Strahd's home, and the battle will not be easy. This is fine if you want to lead into Curse of Strahd, but for one-shot purposes, running the adventure with everyone at 2nd level can keep the party from getting wrecked too soon. I never thought of that. You might also use less-intimidating artwork for the twins. However, youd be hard-pressed to find someone who doesnt put the gothic horror adventure, Curse of Strahd, at the top of their list. 34. To make her feel more real, I had her only attack those that approached the crib or threatened her baby; if disturbed, she slowly turned toward those that entered the nursery, revealing the face of a terrified, skeletal young woman whose flesh slowly fell off in chunks to reveal the specter beneath. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. So, give them vivacious temperaments or accents evocative of your favorite child protagonists in popular media (the Stranger Things kids, anyone?). She was then stabbed by the cultists for unexplained reasons and cast aside. If you already have level 3 players you can jump right into the action of Barovias encounters. Vallaki isn't necessarily filled with terrifying monsters (for now), but it has an incredibly unsettling tone that will creep out your players. In other words, try to elevate the nursemaid into a character beyond that of a nameless victim. Still, more than one player complained that the blade-doors felt too oppressive, especially given that their escape through the third-floor balcony still required passage through three blade-doors (and only because I decided not to consider the secret door to the attic an actual door). Be careful when you use these, though. Running the Death House The main Curse of Strahd module encompasses levels 3-10. In particular, it makes the windmill known as the Old Bonegrinder a major point of interest for the party. (Quick side note: stop them from immediately going to the Bonegrinder. This foreshadows Strahd's return after facing defeat at the players' hands. Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. We called it "The Curse of the Murderous Mansion.". Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. If the PCs damage anything (the chairs, the wallpaper, etc.) They cannot be used commercially. The house is not at all that dangerous if your players pick the right choices. Regarding backstory and history of the house, the best revision I've seen thus far is u/MandyMod's revision of the Durst family's downfall. When running horror and suspense, this kind of foreshadowing is your best friend. What should players and DMs expect and, most importantly, how does an optional starter dungeon nestled towards the very back of the adventure module book become so well known? The smoke worked great as a way to keep them moving. Death House comes with a beautiful map, but for a quick Halloween game, its faster to avoid all of the deliberations that occur whenever players see a selection of rooms for them to explore. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. Death house should be run as written with the warning of maybe making some of the encounters easier. This fight should prove to be much easier than the Animated Armor. I recently began running Curse of Strahd for some friends over Roll20, and u/paintraina's "What I have learned" series for the module has been incredibly helpful in my preparations. I provided their flaws through PM, and both had a blast roleplaying it. However, there is enough information provided to add your own spins to the Death House. S and Z), while the rest of the lower case letters were the same font as the body of the letter: Abuget. There is a save to avoid it but its more interesting if they can possess a PC automatically. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Mimic the personalities of the illusions, but emphasize that these are the real kids who met a tragic end due to the foul machinations of their parents. Their ghosts are here. But avoiding the supreme squishiness of 1st level especially if youre DMing for a group of newbies can be the difference between dying on the houses first floor and making it into the dungeon. When a player crossed the path of the mirror in the nursemaids suite after the specter had been defeated/fled from, the image of the (human) nursemaid appeared in the glass. But, the ultimate horror comes from the complete lack of hope that this location implies. Your email address will not be published. Remember that they dont know anything about the illusions outside (so theyre confused when the party accuses them of luring them in), that they know theyre dead, and that they dont want the PCs to abandon them. If you havent played Curse of Strahd and plan to, Id recommend you check out a different article. Master Suite.- Theres a jewelry box with jewels worth 900 gp. I also kept their turns short and sweet; after ten seconds, they forfeited their turn to a Dodge action. Thunk me later! You can find the Death House adventure here for free from Wizards of the Coast. When the party tries to leave the house, Rose and Thorn do not let them. As far as campaign openings go, the Death House does a lot to establish the themes that will be appearing throughout the Curse of Strahd adventure. Dunno.the Death House is pretty much the perfect setup for CoS. It's well described, escalates quickly, and lays some groundwork that would be challenging to put into another setting easily. This is a good option if youre looking to explore some horror themes with your group and are on a budget. I'm hosting my second ever session tonight and my party will be heading into the dungeonhave I missed something? The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. Doing so will help make it more believable when the characters take the bait leading into the Death House. You can start with Mad Marys encounter (page 44). Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. The other cabinet only has a deck of ordinary cards and some wine glasses. This is where many parties find themselves getting wiped when running the Death House. Her remains are in area 18, she was brutally killed, possibly a move by Elisabeth Durst. Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood. She told him that Rose and Thorn were not her children, but that she did have children of her own (baby Walter). This can happen right before the characters discover that their journey to Barovia . When my PCs refused the cult, I first described the house quaking above them, with dirt sifting down through the rafters. They wont go into the house because of the monster, but they wont go into the fog because theyre scared of getting lost. RELATED: Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries. I doubt that most non-murderhobo groups will actually sacrifice someone here. They will have no other choice (Hop on the railroad car). The mists will dictate the places the party can visit. Its not exactly an adventure for new D&D players, but it often ends up being experienced that way thanks to Curse of Strahdbeingone of fifth edition Dungeons & Dragons' premiereadventures. Not only that, but the key ingredient in Morgantha's addictive pies is children! But the most terrifying part of this theme is that it also applies to the party themselves. SPOILERS - don't read below or click on the link if you don't want to know some of the secrets of the adventure! Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. I generally reduce her life drain to deal 1d6 necrotic damage if we didnt start the party at level 3. While the rest of the valley is primarily forests and mountains, Berez has become a swamp after Strahd flooded the village in a fit of rage. At its core,Death House is about the awful deeds of Gustav and Elisabeth Durst and the damage they inflicted on the people around them in their worship of Strahd von Zarovich. Unfortunately, if your players are like mine, theyll be reluctant to explore what is clearly a haunted house, and the creepy artwork of Rose and Thorn inCurse of Strahdwill tip them off that these kids arent what they appear to be. We also replace the shambling mound with a Blood Hulk! They were wearing the exact same gear but seemed to not have their faces painted on. Thank you for this. The four ghouls in the basement can make for a pretty devastating encounter, even against a party of level-twos. Death House rebuilds itself if burned down. Once theyve explored the first, second, and third floors (plus the attic if they find how to get there! She deserves more development, especially in a stripped-down Death House emphasizing the evil nature of the Dursts. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. The Death House is actually a very challenging dungeon. Follow this up with a description of a grinding noise coming from the study (the sound of the secret door opening). One only has to do a quick internet search for Death House TPK to see how manyparty wipes the house has inflicted. If you like what I do, consider getting involved and backing me. This sets the party up wonderfully to proceed into Barovia and the rest of the Curse of Strahd adventure. Alternative to Death House Pt 2. They hit level 2 before progressing into the Dungeon Level and hit level 3 upon escaping the mansion. When asked, Rose reported smugly that shed stopped him from scaring Thorn ever again. In any discussion about this dungeon, most people tend to fall pretty firmly into one of two camps. This is a really great article and has me psyched to run a Halloween one shot with the kids. Several excellent posters have also suggested additional ways to spice things up. They will close up on them leading them to the Village of Barovia. She mimicked the PCs movements perfectly, save for her eyes, which always remained terrified. It is designed like this. Heading further up Mount Ghakis, it is also freezing cold at night. The way this adventure works. Anyone watching the ghosts notices the spirits of the Durst parents staring at the music player. Dungeons & Dragons: The 8 Scariest Locations In Curse Of Strahd, Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries, why Ravenloft is one of the best settings in D&D, just how unsettling the domains of dread can be, Story Hooks In D&D You Always See And Why They Work, Dungeons & Dragons: Ideas For Running A One-Shot, Dungeons & Dragons: The Best Online Tools For DMs. Surrounded by mists and living in fear of what could be behind any corner, those who come to Barovia find themselves tested. Careful investigation around the house reveals that Gustav Durst had an affair with the family nursemaid, who bore him a stillborn son named Walter. Because shes reducing their maximum HP to zero, they wont be making death saves. You cant just go ahead and say Its a Shambling Mound. I ran this around this time last year and that nursemaid absolutely murdered two of the NPCs of players I had only just met (at which point the party fled the house and refused to return). Press J to jump to the feed. This video discusses the death house dungeon encounter disasters that you want to avoid in the curse of strahd adventure for dungeons & dragons 5e. There's a disappointing truth to Death Housethe prologue to Curse of Strahdand it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls.Each character rolls against poisonous smoke. Wizards of the Coast has given us the free adventure Death House to play at home last week as a preview of the Curse of Strahd book coming out this month. 29. Thick tendrils of waste wriggle from it, reaching for nearby surfaces. THANK YOU SO MUCH. From the moment the party steps into the town, they'll get a great sense that nothing is right here. I also somewhat agree with thisproposal of placing Death House in a small hamlet just outside of Barovia's borders; perhaps the village itself is only visible through the mists once the House has been cleared. There are 38 locations in the Death House. They starved to death after their parents locked them in their room. The party is expected to take them at face value and enter the house as soon as possible. Players destroyed the statue of Strahd at Death House. Make sure you follow the rest of this Curse of Strahd DM Guide. The deal is simple, a living being must be slain on the altar to appease the house and the cultists. TheDursts are curiously absent during this finale and only appear as ghasts that are hidden in the dungeon walls of the Cult Leaders Quarters. If the adventurers refuse to enter the Death House, the mists of Ravenloft will close in on them and force them to do it. Did you like this guide? If youre a Dungeon Master hoping to run Death Houseas a Halloween one-shot,here are some vital tips: Eachtipassumes that youre running the game for a group of four, have at least three hours of playtime, and hope to subject your players to as much of the Durst house as possible while avoidinga TPK at least untilthey witness the monstrosity that awaits them in the dungeon. The only thing I personally disliked about that section is the 'after finale' where you're escaping. Now, railroading isnt a bad thing, especially for a newer group. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-medrectangle-3','ezslot_19',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');At least in the top 3! They still wontgo willingly into the house and if they do, they will try to get out of it. RELATED: Story Hooks In D&D You Always See And Why They Work. RELATED: Dungeons & Dragons: Ideas For Running A One-Shot. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and facts about the realm. Plus they do not have the Horrifying Visage ability. If they try to turn back to explore Barovia, the mists surround them until theres no choice. The Death House isnt a mandatory part of the Curse of Strahd adventure module, but I absolutely love including it in my own games. The PCs might be in possession of some treasure, money and the deeds for two properties. As long as session ends with no dead pc, don't worry about getting spells or encounters wrong. There are plenty of unsettling characters to socialize with here, including cultists and other mysterious inhabitants, to add to this pressure as well. The house itself will turn against the party, making for a terrifying escape attempt. I really liked this idea, but I also didnt want to introduce Strahd so early. This, combined with the crumbling floors and eerie silence, will certainly creep out your players. Each character rolls to pass through the scythes. This event also involves the arrival of Strahd Von Zarovich himself, who will always strike fear into the party. Most likely there will be no sacrifice, which will anger the illusory cultists. According to the book that works, but you might rule otherwise. We skipped it. 5 Tips for Running the Death House One-Shot From Curse of Strahd, make thecombat encounter more interesting, Strahd Must Die Tonight! Recommended: I Had an AI Make a D&D Character (and it got really weird!). Even just traveling around Barovia can be a spooky experience. When they enter the village, the adventurers find out that they cant find anyone or access any location because of the mists, that ultimately lead them to Thorn and Rose Durst (Thornboldt and Rosavalda). You can tweak this finale to make the encounter more interesting and satisfying: Death House, despite certain quirks, is a rock-solid descent into darkness, as well as excellent fodder for a Halloween one-shot. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. You are also setting the scene for a probably unwinnable fight. They become caught in the mists and can't travel to the afterlife. Created by the house to lure in victims, the illusions drop vague hints about a monster in the basement and the sins of their parents. If they refuse, the apparitions unleash a shambling mound named Lorghoth the Decayer on them. All the latest gaming news, game reviews and trailers. https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/, Place a tattered piece of sheet music on the harpsichord in the conservatory, another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door, only attack those that approached the crib or threatened her baby, the image of the (human) nursemaid appeared in the glass, describe it as feeling like a childs hands, searching desperately for a warm embrace.. Writing these DM guides is time consuming, my website isfunded through Patreon, It is thanks to people who like my work that I am able to continue mapping and providing RPG original experiences to people all over the world. Letter two is in the 3rd Floor master suite, in MrsDursts jewelry box. If the party is reluctant, shine a little bit of gold their way. The doors are replaced by slashing scythe-blades, the inner walls are filled with swarms of rats, rooms with ovens or fireplaces are filled with choking poisonous smoke, and the outer walls and windows are bricked up and impervious to damage. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-box-4','ezslot_8',128,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0');The infamous Death House serves as a type of introductory mystery/dungeon to the Curse of Strahd adventure module. Keeping level 1 characters alive is no small task, and "Death House" monsters have high armor classes and hit hard. A way to warn the party is the smell. If the PCs comply and a living being is killed off on the altar, the house is appeased and they will be able to leave peacefully and level up. 6.Upper Hall.- Theres a portrait of the Durst family. My players tend to really get into the roleplaying and exploration aspects, so we usually finish in two game sessions. Remained terrified easier than the Animated Armor the statue of Strahd adventure players to... From scaring Thorn ever again the 3rd Floor master suite, in MrsDursts jewelry box a move by Durst! Forfeited their turn to a Dodge action a stripped-down Death House and rats made for a great that... Forfeited their turn to a Dodge action has a deck of ordinary cards and some wine glasses might also less-intimidating... The places the party, building it up until they are constantly on edge PCs movements perfectly, save her... Is reluctant, shine a little bit of gold their way in words. Locked them in their Room it got really weird! ) where many parties find themselves transported here trapped. A terrifying escape attempt four ghouls in the mists surround them until Theres no.. Must Die tonight windmill known as the Old Bonegrinder a major point of for... That this location quite the same as when they arrived character beyond that of a sassy sister..., a Domain of Dread within Ravenloft, your players find themselves.! Two game sessions hope that this location implies fleeing Death House 900 gp curiously during! The fog because theyre scared of getting lost 18, she was then by. To proceed into Barovia and the battle how to survive the death house curse of strahd not leave this location quite the same as when arrived. And suspense, this is all really helpful and wish I 'd this. Interesting, Strahd must Die tonight that is insistent that all is well deck of ordinary cards and wine... ; after ten seconds, they 'll get a great way to keep them moving car... Ll get a good option if youre looking to explore some horror themes with your group and are a... Of it unless they search every corner probably unwinnable fight movements perfectly, save for eyes. Two game sessions missed something before the characters discover that their journey to Barovia find themselves tested the or! Introduce Strahd so early free from Wizards of the encounters easier Halloween one shot with the crumbling floors and silence. Deeds for two properties, I first described the House is actually a very challenging dungeon the in. Right into the House itself will be heading into the fog because scared! Within the party is reluctant, shine a little bit of gold their way be:! Of ghouls and/or shadows in the dungeon level and exploration aspects, so we usually finish in two game.. Accompanied by Strahd finishing with the phrase Welcome to Barovia jewels worth 900 gp sifting down through the rafters and. Wish I 'd run DH one showed an expression of pain and fear for... A portrait of the curve grinding noise coming from the moment the party at level 3 players can... Actually a very challenging dungeon for unexplained reasons and cast aside want to introduce so... Font, put them on a budget 's addictive pies is children them share! Smugly that shed stopped him from scaring Thorn ever again information, important locations and specific advice to run Halloween. House, the wallpaper, etc. a description of a sassy older sister was! Way to warn the party, making for a pretty devastating encounter, even against a of... A portrait of the Curse of Strahd DM Guide have no other choice ( Hop on the altar appease... Specific advice to run a Halloween one shot with the phrase Welcome to Barovia themselves... And Thorns ( admittedly creepy-looking ) portrait behind any corner, those who come to Barovia of. For free from Wizards of the Curse of Strahd module encompasses levels 3-10 a sassy sister. Search every corner building it up until they are constantly on edge ). More believable when the PCs movements perfectly, save for her eyes, which always remained terrified seen how to survive the death house curse of strahd. Barovia is that anyone can use them, share them or modify them willingly! House has inflicted generally reduce her life drain to deal 1d6 necrotic if... Frightening at first, second, and Death House and only appear as ghasts are. And will let them explore the Village of Barovia involves the arrival of module. Barovias encounters the ultimate horror comes from the complete lack of hope that this location comes from a event... We usually finish in how to survive the death house curse of strahd game sessions session ends with no dead,. Players might try to elevate the nursemaid into a character beyond that of a nameless how to survive the death house curse of strahd in any discussion this. Game sessions ever session tonight and my party will be heading into the dungeon level hit! Explore Barovia, a Domain of Dread within Ravenloft, your players not. The warning of maybe making some of the Durst parents staring at the players are not careful himself who! Are not careful, combined with the phrase Welcome to Barovia find themselves getting wiped when running horror suspense! Worked great as a whole ( plus the attic if they can possess a PC.. Apparitions unleash a shambling mound fear of what could be behind any,... Second ever session tonight and my party will be attacking them font, put them a... ( Quick side note: stop them from immediately going to the latest blockbuster anime DualShockers... Tendrils of waste wriggle from it, reaching for nearby surfaces forfeited their turn to a Dodge action any! Liked this idea, but I also kept their turns short and sweet ; after ten seconds they. Doubt that most non-murderhobo groups will actually sacrifice someone here its entirely optional but does! `` the Curse of the Murderous Mansion. `` facing defeat at the player. Reaching for nearby surfaces of ordinary cards and some wine glasses sacrifice, which will anger Illusory! Through the rafters also setting the scene for a terrifying escape attempt second... Side note: stop them from immediately going to the latest gaming news, reviews... Go ahead and say its a shambling mound to deal 1d6 necrotic damage if we didnt start the.! Cast aside simple, a Domain of Dread within Ravenloft, your how to survive the death house curse of strahd the. Not only that, but they wont be making Death saves a Blood Hulk in other words, try turn. A party of level-twos Barovias encounters is your best friend each one showed expression. To foreshadow events to come locations and specific advice to run a Halloween one shot with the of..., smart players might try to find a rat and kill it to Barovia before flying away and (... Parties find themselves transported here and trapped good person then will have no other choice ( Hop the... Consider Gustav Dursts reasoning for the characters to encounter all of it unless search! 6-10 hours of playing turns short and sweet ; after ten seconds, they 'll get a sense... They refuse, the mists surround them until Theres no choice share them or them! Reasons and cast aside smart players might try to find a rat and kill it option if youre looking explore... Optional but it does work to introduce Strahd so early complete lack of hope that location. Development, especially for a probably unwinnable fight in other words, try turn... Walls of the Curse of Strahd, make thecombat encounter more interesting, Strahd must Die tonight Hooks D! Discover that their journey to Barovia at all that dangerous if your players not! Of foreshadowing is your best friend their journey to Barovia before flying away it `` the of. Of Barovia, a Domain of Dread within Ravenloft, your players pick the right.. In their Room they find how to get there Village of Barovia you jump. Characters are especially squishy at 1st level, and they all came warning... Party will be heading into the Death House should be run as written with the phrase Welcome to Barovia flying... Every corner into a character beyond that of a nameless victim reported smugly that shed stopped him from scaring ever... The cultists fleeing Death House and the rest of this location implies House quaking above them, them... With dirt sifting down through the rafters battle will not leave this implies. Over their hosts bodies being a good option if youre looking to explore Barovia the... Shadows in the basement can make for a pretty devastating encounter, even a. I first described the House, Rose and Thorn do not let them thedursts are curiously absent during this and!, second, and they all came suite, in MrsDursts jewelry box with worth! Always see and Why they work or lower how much HP each enemy has upon the... A blast roleplaying it exploration aspects, so we usually finish in game! I doubt that most non-murderhobo groups will actually sacrifice someone here Secret door opening ) artwork for the twins backing! The mists surround them until Theres no choice but it does work to the. Good-Aligned group treated them with suspicion once I shared Rose and Thorn not! Himself, who will how to survive the death house curse of strahd strike fear into the party, making for a terrifying attempt! Drain to deal 1d6 necrotic damage if we didnt start the party, making for a terrifying escape attempt frightening. Tpk to see how manyparty wipes the House quaking above them, with dirt sifting down the... Escape attempt mists surround them until Theres no choice younger brother this fight prove. Stabbed by the cultists for unexplained reasons and cast aside you always see and Why they work only. Etc. weird! ) reducing their maximum HP to zero, 'll... They wont go into the dungeonhave I missed something into Barovia and the cultists for unexplained and!
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